A Mobile Game Development Company That Builds Your Game and Gets It Played
We're a mobile game development company, but we started life as an ad agency, and that turns out to be useful for you. The people building your game work alongside the people who'll later be paying to get it installed. So the question of how it finds players comes up from the very first sketch.
Maybe you've got a rough idea scribbled in a notes app. Or a Unity project a freelancer abandoned halfway through. Both are fine starting points. Below are the game development services we offer.
01
Full-Cycle Mobile Game Development
This is the whole job: design, code, art, sound, QA on actual phones and getting the thing through Apple's and Google's review. One project manager looks after it, and every week you get a new build to install and poke at. It's what most people picture when they look for a mobile game development company, and it's where nearly every project of ours begins.
Weekly build #12Ready to play
Gameplay
100%
Art & UI
86%
Monetisation
70%
Store assets
45%
UnityiOSAndroidStore launch
02
Hyper-Casual Games
Quick to build, quick to test. If the numbers on a hyper-casual idea look weak after a week or two, we'll tell you to drop it (much cheaper than finding out three months later).
Ad monetisationRapid testing
03
2D, Casual & Puzzle Games
Match-3, merge, word games, idle games. Casual players notice when something feels off even if they can't say what, so we spend a slightly silly amount of time on button bounce and sound timing.
2D artMatch-3Idle
04
HTML5 & Web Games
Games that run in a browser and load fast. Brands use them for campaigns, and they work well as playable ads too.
HTML5Playable ads
05
Monetisation Setup
Rewarded video, in-app purchases and ad mediation through AdMob or AppLovin MAX. We put ads where players will put up with them, which is fewer places than most people think.
AdMobAppLovin MAXIAP
06
Prototype & MVP
Before you hand your whole budget to any mobile game development company, it's worth knowing if the core loop is fun. A rough playable version takes a few weeks. Investors tend to like it too.
1Idea
2Core loop
3Playable build
✓Your feedback
07
Game UI/UX & Art
Menus, icons, characters, store screenshots. People judge a game by its store page before they ever download it, which is why we often start there.
UI/UX2D/3D art
08
Porting, Updates & Live Ops
Got a game that's already live, maybe from another mobile game development company? We can fix the bugs, move it to another platform or put out updates to win back players who drifted off.
Bug fixingPortingLive ops
Game Marketing
We're Also a Digital Marketing Agency, and Your Game Needs One
Something first-time founders often find out too late: finishing the game is roughly half the work. Thousands of new games go live on the app stores every week. Without a launch plan, even good ones tend to disappear.
Boost was a performance marketing agency before it was anything else. We manage more than $1M a month in ad spend across Google, Meta, TikTok and others, and most of those accounts return 10x or more. So if we're your mobile game development company, we're thinking about marketing from week one. Leaving it until the week before launch is how games get buried.
$1M+monthly ad spend managed
10+ROAS on most accounts
7ad platforms we run daily
1Before
Before Launch
We work on your store page early and start testing ad creatives while the game's still in development. Analytics go in at this point too, so you'll know where each install came from. App Store Optimisation (ASO) sits in this stage as well.
2Launch
At Launch
First comes a soft launch in a smaller market, to see how real players behave. When retention and costs look right, we start user acquisition on TikTok, Meta, Google App Campaigns and ad networks like AppLovin and Unity Ads.
3Grow
After Launch
From here it's mostly about watching cost per install, retention and return on ad spend. Whatever's losing money gets switched off and whatever works gets more budget. We swap creatives regularly as well. Ads go stale quicker than you'd expect, sometimes within a fortnight.
Did someone else build your game? You don't have to change your mobile game development company to work with us. We'll take it on as a mobile game marketing agency only, and because we understand how games are made, we're a game user acquisition agency that can talk to your developers in their own language.
As a mobile game development company we've chosen to stay narrow, focusing on genres where fast testing and good marketing make the biggest difference. Trying to cover every genre is a reliable way to be mediocre at all of them. Hyper-casual and 2D casual games make up most of our work, so if you're after a hyper casual game development company or a 2D game development company that can launch the game too, we're probably a good match.
⚡Hyper-Casual🧩Puzzle & Match-3⏳Idle & Tycoon🕹️Arcade & Runner🔀Merge Games🎓Educational Games🏷️Branded & Advergames🌐HTML5 Web Games
Experience
Games Built by Our Team
We'd be nervous hiring a mobile game development company with no track record too, so let's be upfront. Boost's game division is new. The developers in it have been making games for years, though, and the titles below are ones they worked on before joining us. Think of us as a Unity game development company first. It's the engine our team knows best.
How often will you see progress? Ask any mobile game development company that before you sign anything. With us, you'll get a playable build every week, so you're never left wondering what's going on.
1
Discovery Call
A chat about your idea, who it's for, your budget and what success looks like. We'll be honest about what we think.
Free
2
Game Design
We map out the core loop, levels and monetisation, then give you a fixed quote.
Week 1
3
Prototype
A rough playable build to check the idea is actually fun.
Weeks 2 to 4
4
Production
Art, content and features get built in weekly sprints.
Weekly sprints
5
Testing & Soft Launch
Testing on real devices, followed by a small market test.
Data-led
6
Launch & Grow
Release on the stores, ASO and paid user acquisition.
Growth
Why Boost Agency
Why Choose Boost as Your Mobile Game Development Company
Plenty of studios are bigger than us, and some have shipped hundreds of games. What we offer is a smaller team where you speak to the people actually building your game, plus an in-house marketing department that most studios would need to hire separately. We're a game development company in the UK with an office in London. The rest of the team is spread across Bucharest, Islamabad and the US, so someone can usually reply outside UK hours. Already have a team and just need extra hands? You can hire game developers from us too.
LondonUnited Kingdom
BucharestRomania
IslamabadPakistan
WyomingUSA
Ownership
You Own Everything
When the last milestone is paid, the source code, project files and art are yours.
Payments
Pay in Milestones
There's no large upfront invoice. Each payment lines up with a stage you can actually play.
Every week
Weekly Playable Builds
A new version lands on your phone each week, so you can change direction early.
Growth
Marketing From Day One
We plan ad creatives and ASO during development rather than tacking them on after launch.
Privacy
NDA Before You Share
Happy to sign one before you tell us anything about your idea.
Honesty
Straight Answers
If we think your idea needs work, you'll hear it from us before any money changes hands. It's how we'd want a mobile game development company to treat us.
Free Game Idea Review
Got a Game Idea? Let's Talk It Through.
Picking a mobile game development company is a big decision, and there's no need to rush it. Send us a few lines about your game. We'll reply with honest feedback, a suggested scope and a fixed quote, and if we don't think we're the right fit, we'll say so.
No obligationFixed quoteReply within two working days