Game Development & Marketing

A Mobile Game Development Company That Builds Your Game and Gets It Played

We're a mobile game development company, but we started life as an ad agency, and that turns out to be useful for you. The people building your game work alongside the people who'll later be paying to get it installed. So the question of how it finds players comes up from the very first sketch.

Free game idea reviewYou own the source codeUnity for iOS, Android and web
UnityiOSAndroidHTML5AdMobAppLovin MAXFirebaseTikTok AdsMeta AdsGoogle App Campaigns UnityiOSAndroidHTML5AdMobAppLovin MAXFirebaseTikTok AdsMeta AdsGoogle App Campaigns
What We Do

Our Mobile Game Development Services

Maybe you've got a rough idea scribbled in a notes app. Or a Unity project a freelancer abandoned halfway through. Both are fine starting points. Below are the game development services we offer.

01

Full-Cycle Mobile Game Development

This is the whole job: design, code, art, sound, QA on actual phones and getting the thing through Apple's and Google's review. One project manager looks after it, and every week you get a new build to install and poke at. It's what most people picture when they look for a mobile game development company, and it's where nearly every project of ours begins.

UnityiOSAndroidStore launch
02

Hyper-Casual Games

Quick to build, quick to test. If the numbers on a hyper-casual idea look weak after a week or two, we'll tell you to drop it (much cheaper than finding out three months later).

Ad monetisationRapid testing
03

2D, Casual & Puzzle Games

Match-3, merge, word games, idle games. Casual players notice when something feels off even if they can't say what, so we spend a slightly silly amount of time on button bounce and sound timing.

2D artMatch-3Idle
04

HTML5 & Web Games

Games that run in a browser and load fast. Brands use them for campaigns, and they work well as playable ads too.

HTML5Playable ads
05

Monetisation Setup

Rewarded video, in-app purchases and ad mediation through AdMob or AppLovin MAX. We put ads where players will put up with them, which is fewer places than most people think.

AdMobAppLovin MAXIAP
06

Prototype & MVP

Before you hand your whole budget to any mobile game development company, it's worth knowing if the core loop is fun. A rough playable version takes a few weeks. Investors tend to like it too.

07

Game UI/UX & Art

Menus, icons, characters, store screenshots. People judge a game by its store page before they ever download it, which is why we often start there.

UI/UX2D/3D art
08

Porting, Updates & Live Ops

Got a game that's already live, maybe from another mobile game development company? We can fix the bugs, move it to another platform or put out updates to win back players who drifted off.

Bug fixingPortingLive ops
Game Marketing

We're Also a Digital Marketing Agency, and Your Game Needs One

Something first-time founders often find out too late: finishing the game is roughly half the work. Thousands of new games go live on the app stores every week. Without a launch plan, even good ones tend to disappear.

Boost was a performance marketing agency before it was anything else. We manage more than $1M a month in ad spend across Google, Meta, TikTok and others, and most of those accounts return 10x or more. So if we're your mobile game development company, we're thinking about marketing from week one. Leaving it until the week before launch is how games get buried.

$1M+monthly ad spend managed
10+ROAS on most accounts
7ad platforms we run daily
1Before

Before Launch

We work on your store page early and start testing ad creatives while the game's still in development. Analytics go in at this point too, so you'll know where each install came from. App Store Optimisation (ASO) sits in this stage as well.

2Launch

At Launch

First comes a soft launch in a smaller market, to see how real players behave. When retention and costs look right, we start user acquisition on TikTok, Meta, Google App Campaigns and ad networks like AppLovin and Unity Ads.

3Grow

After Launch

From here it's mostly about watching cost per install, retention and return on ad spend. Whatever's losing money gets switched off and whatever works gets more budget. We swap creatives regularly as well. Ads go stale quicker than you'd expect, sometimes within a fortnight.

Did someone else build your game? You don't have to change your mobile game development company to work with us. We'll take it on as a mobile game marketing agency only, and because we understand how games are made, we're a game user acquisition agency that can talk to your developers in their own language.

Market My Game →
Genres

Types of Games We Build

As a mobile game development company we've chosen to stay narrow, focusing on genres where fast testing and good marketing make the biggest difference. Trying to cover every genre is a reliable way to be mediocre at all of them. Hyper-casual and 2D casual games make up most of our work, so if you're after a hyper casual game development company or a 2D game development company that can launch the game too, we're probably a good match.

⚡Hyper-Casual 🧩Puzzle & Match-3 ⏳Idle & Tycoon 🕹️Arcade & Runner 🔀Merge Games 🎓Educational Games 🏷️Branded & Advergames 🌐HTML5 Web Games
Experience

Games Built by Our Team

We'd be nervous hiring a mobile game development company with no track record too, so let's be upfront. Boost's game division is new. The developers in it have been making games for years, though, and the titles below are ones they worked on before joining us. Think of us as a Unity game development company first. It's the engine our team knows best.

[Game Name 2]

Space Shooter

Space ActionUnityiOS/Android

Role: Full-Stack Game Developer

View on store →
How It Works

How Our Game Development Process Works

How often will you see progress? Ask any mobile game development company that before you sign anything. With us, you'll get a playable build every week, so you're never left wondering what's going on.

1

Discovery Call

A chat about your idea, who it's for, your budget and what success looks like. We'll be honest about what we think.

Free
2

Game Design

We map out the core loop, levels and monetisation, then give you a fixed quote.

Week 1
3

Prototype

A rough playable build to check the idea is actually fun.

Weeks 2 to 4
4

Production

Art, content and features get built in weekly sprints.

Weekly sprints
5

Testing & Soft Launch

Testing on real devices, followed by a small market test.

Data-led
6

Launch & Grow

Release on the stores, ASO and paid user acquisition.

Growth
Why Boost Agency

Why Choose Boost as Your Mobile Game Development Company

Plenty of studios are bigger than us, and some have shipped hundreds of games. What we offer is a smaller team where you speak to the people actually building your game, plus an in-house marketing department that most studios would need to hire separately. We're a game development company in the UK with an office in London. The rest of the team is spread across Bucharest, Islamabad and the US, so someone can usually reply outside UK hours. Already have a team and just need extra hands? You can hire game developers from us too.

LondonUnited Kingdom
BucharestRomania
IslamabadPakistan
WyomingUSA
Ownership

You Own Everything

When the last milestone is paid, the source code, project files and art are yours.

Payments

Pay in Milestones

There's no large upfront invoice. Each payment lines up with a stage you can actually play.

Every week

Weekly Playable Builds

A new version lands on your phone each week, so you can change direction early.

Growth

Marketing From Day One

We plan ad creatives and ASO during development rather than tacking them on after launch.

Privacy

NDA Before You Share

Happy to sign one before you tell us anything about your idea.

Honesty

Straight Answers

If we think your idea needs work, you'll hear it from us before any money changes hands. It's how we'd want a mobile game development company to treat us.

Free Game Idea Review

Got a Game Idea? Let's Talk It Through.

Picking a mobile game development company is a big decision, and there's no need to rush it. Send us a few lines about your game. We'll reply with honest feedback, a suggested scope and a fixed quote, and if we don't think we're the right fit, we'll say so.

No obligationFixed quoteReply within two working days

Your idea stays confidential. We reply within two working days.